#include "PauseImage.h"

PauseImage::PauseImage(Playfield &pl, VisualObject *rep):
	playfield(pl)
{
	representation = rep;
	representation->loadImage("images/pause.png");
}

PauseImage::~PauseImage(void)
{
}

void PauseImage::getReadyForDraw()
{
	representation->setOffsetX(playfield.getWidth()/2-representation->getWidth()/2);
	representation->setOffsetY(playfield.getHeight()/2-representation->getHeight()/2);
}


void PauseImage::update(const double time)
{
}
